AI Insights · Timothy · January 2023
Top 5 Waifu Games Performance in the UK, Q4 2022
In Q4 2022, the top 5 Waifu games in the UK showed diverse trends in downloads, revenue, and active users. Discover the detailed performance of each game.
In Q4 2022, the top 5 Waifu games on a unified platform in the United Kingdom exhibited varied performance metrics. Here's a closer look at how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
GODDESS OF VICTORY: NIKKE from Level Infinite saw its weekly revenue peak at around $244K in the first week of November and gradually declined to about $86K by the end of December. Weekly downloads started strong at 20.8K but sharply decreased to approximately 2.6K by the last week of December. Active users also showed a declining trend, starting at 20.4K and dropping to approximately 9.5K by the end of the quarter.
Azur Lane by YOSTAR LIMITED had a notable spike in revenue mid-December, reaching around $32.6K. The game’s downloads saw a steady increase from 332 in late September to 708 by the end of December. Active users remained relatively stable, fluctuating between 1.9K and 2.3K throughout the quarter.
Honkai Impact 3rd, published by COGNOSPHERE PTE. LTD., had a consistent weekly revenue, peaking at approximately $21.8K at the end of October and stabilizing around $19.6K by the end of December. Downloads saw a slight decline, from 1.4K in late September to about 1.2K in the last week of December. Active users decreased from 9.9K at the beginning of the quarter to around 8.4K by the end.
MementoMori: AFKRPG from Bank of Innovation, Inc experienced a decline in weekly revenue, starting at $28.5K in late October and ending at about $8.7K by the last week of December. Downloads also decreased from 3.8K to 832 over the same period. Active users showed a slight increase towards the end of the quarter, peaking at around 2.8K in the final week of December.
Blue Archive by NEXON Company had a consistent performance with weekly revenue ranging from $2.8K to $7.4K throughout the quarter. Downloads remained stable, fluctuating between 213 and 361. Active users showed a slight decline, starting at 1.4K and ending at approximately 1.5K by the end of December.
For more insights and detailed data on mobile app performance, visit Sensor Tower.